TAADDAAAAA!!!! Smintheus Beta Walkthrough is finished
A downloadable Smintheus for Windows and Linux
Smintheus is a 2D puzzle adventure game with crafting and survival RPG elements
Hybrid of classical puzzle , adventure and old school RPG genres with some experimental gameplay twists inspired by PC puzzle games of the 90s such as "The Incredible Machine", "Chip's Challenge" and "Rollin". Smintheus involves linear exploration, fighting against enemies, talking to different characters, having quests and solving puzzles both in classical way and Smintheus way, which is all about crafting gadgets and placing them at right place and right time. Main villain, who'll appear from time to time, will provide major challenge and boost up game's stealth mechanic at certain moments.
Submerge into wacky and bizarre world of Smintheus inspired by golden era cartoons. On your way you'll meet a lot of traps and other kinds of dangerous obstacles and meet various quirky characters that will introduce you to the game plot.
- Craft Gadgets
Smintheus core feature is crafting. You can craft different gadgets that will either aid you against hostile environment or help you solve puzzles and avoid obstacles.
- Solve Puzzles
Encounter classical puzzles with box moving, pressure plate triggering and switch toggling. With addition to that, you'll meet unique puzzles that will involve gadget crafting, enemy manipulation, stealth mechanics and other crafty things unique to certain levels.
Prepare for some beating! Various tools like pipe wrench and offensive gadgets such as bear trap will be your main tactical solution against hostile creatures that inhabit the world of Smintheus.
Game is full of secrets and cultural references of past and modern times. Versatile settings will help you to adjust game however you want it. Although game offers relatively slow gameplay experience it grants ability to change game speed. For controls, you can use keyboard or joystick or even mouse. Could be used all controls at the same time if that's your wish.
Game by Henrik Chukhran.
Gerald the mouse, a young craftsman was forced to leave his home village due to danger emanating from the local dweller, Lanky the cat. The cat simply became obsessed with destroying the poor mouse without giving any explanations for his hateful desire. With failed attempts to fight the cat there was nothing left to do for Gerald but to run away for his life...
Game was ported to linux on 1st of may. It includes amd64/64bit and i386/x86/32bit version. Just run the script "Smintheus" to start the game.
Tested on Debian 9.04 64bit and Ubuntu 16 Kylin 32bit (Virtual Machine)
Tested on laptop with Athlon II P360 / Radeon HD4225(512vram) / 2gb ram under Lubuntu 16.04 (2016)
This beta version is specially released for playtesting. Since it's still under development I decided to cut on game levels thus leaving first 8 introduction levels.
The rest of game works fine, at least it should. If you encounter any bugs then post them here, in itch.io commentary section. If you'll have app crash then check out "error_log.txt" in game folder and post its contents as well.
Make sure you check in-game Options. Game provides versatile customization, tweak it to your needs.
Walking through the beta should take 1 hour in average. It's possible to do speedrun in 20 minutes.
The most important thing is your feedback. The game's not ideal so I need that feedback to make it better. I really want to know what you think about this game. Post your thoughts, suggestions, critics or simply your impressions - I'll be glad to read them.
Have a nice gameplay experience! :)
Twitter: https://twitter.com/neutonmouse - twitter is my primary choice of social network. I often post about game there as well as share other interesting projects and art.
Facebook: https://www.facebook.com/smintheus2D - recently opened separate facebook page for the game. Feel free to follow game there.
Blog: http://www.neutonmouse.com - my website. I keep development blog there and usually write big-ass articles with pictures and stuff. You can subscribe to my mailing list there.
Click here to expand changelog!
Whenever new update appears I reupload the main "smintheus-beta.rar" instantly.
26 September, 2019
[!] - updated the game page.
1 May, 2018 (+Linux)
[!] - optimized bitmap rendering a bit
[!] - saving performs faster
[+] - ported game to linux amd64/x86
26 April, 2018
[!] - Vsync fix. Those who had VSYNC turned off in controls could experience random lagging.
[!] - rewrote input logic. Game would cause FPS drops on some computers because it gets overwhelmed by input commands (mouse move, key press etc). Game stays independent from it now.
[!] - rewrote one of render algorithms. The game won't have random jumps of FPS from 60 to 300 etc. It will stay fixed now.
[+] - included msvcr100.dll - those who don't have Microsoft's Visual C++ 2010 Redistributable Package can now play the game without installing it.
20 April, 2018 (Major Update)
[!] - Updated multimedia library to newest version.
[!] - Optimized game, ~10% performance increase.
[!] - Inventory "Items" section can be navigated even if player has no items.
[!] - Inventory input navigation changed from key hold to key press.
[!] - Question marks in inventory has more distinguishable colors.
[+] - Arrows, spacebar and enter are added to the game as alternative bindings to movement and usage.
[!] - Gerald damaged state's duration is now doubled, makes gameplay a bit easier
[+] - Moving to another realm (or teleporting) will erupt circle wave around character thus notifying player about new position. These notifications are also implement for rising/lowering blocks.
[+] - Added "Danger Zone" for campfires. Burn color on Gerald is instant and more vivid.
[+] - Magical door is red now and will turn blue once all cat keys are gathered. Has extra animation and sound effect.
[!] - All levels are "casualized" and more approachable. Most tutorials are hidden now (no more texts, except where really needed)
[!] - Level 1 and 2 received extra additional room specially designed for hidden tutorials.
[!] - Level 2 now introduces inventory feature to player, before it was introduced on level 4.
[+] - Nearly all critical puzzles have reset switch nearby
[+] - Most puzzles now will show some kind of feedback (like glowing gems on walls)
[+] - All signs are isolated leaving only one way to get into it. Prevents that annoyance when you enter sign several times by accident.
[+] - Signs are animated. Easy to spot!
[!] - fixed bug with secret walls that happens when player clicks on spots while running.
[!] - Bug in level 4 is completely wiped. Before it had chance to put game into hopeless situation after "Noooo!" dialog.
[!] - Fixed couple of minor bugs that used to happen on high speed
10 April, 2018
[!] - Fixed bug with ambient soundscapes present in level and map screen
[!] - Fixed app crash when player wins and looses at the same time (e.g: reaches exit and gets whacked by a cat)
[!] - fixed bugged animation which used to occur when player beat the cat and was about to perform victory dance.
[+] - First level will prevent player from receiving any kind of damage.
[+] - Level two has infinite boot spawn near the ice cream Walrus.
[+] - Modified sound of key door opening - no more irritating high-pitched squeak!
1 April, 2018
[!] - fixed startup audio volume bug for ambient sounds
[!] - changed level 2 a bit
[!] - fixed lagging at level start on slow computers.
[!] - fixed rare time execution bug. Sometimes level scripts forget to trigger.
31 March, 2018 - first beta update. Main download is upgraded as well.
[+] - more autosaves on critical parts
[+] - added quite a lot of parts that fixes level design logical mistakes.
[+} - added friendly reminders about autosave on level 4 and interaction with passable objects on level 6 (bomb puzzle).
[+] - expanded social network links by adding itch.io :)
[!} - pressing continue after game end lead to the black screen. fixed!
[!] - fixed volume bug on victory screen. Volume tend to ignore master volume.
[!] - Restart button in Game Over screen is now the first instead of last save.
|Genre||Adventure, Action, Puzzle, Survival|
|Made with||Aseprite, SDL, Allegro, Audacity|
|Tags||2D, Animals, cartoon, Crafting, linux, Pixel Art|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Joystick|
|Accessibility||Configurable controls, Interactive tutorial|
|Links||Twitter, Homepage, Soundtrack|
It's easy to install and run the game using itch app. However, you can do without it. Extract contents from the "smintheus-beta.rar" to desired location and then run "Smintheus" script choosing "run" option or "execute in terminal". Make sure that the path to the game doesn't include whitespace.
By default the file manager may not show that option and open the file in gedit instead. In that case change the preference of the file manager at: Edit-> Preferences -> Behaviour to "ask each time" or right away to "run executables"
When using terminal, make sure you write "chmod -R 777" before executing main script, otherwise you get "permission denied" errors.
Users with old and outdated distros should mind that the game requires glibc 2.17 or above. If game's too slow then update CPU/GPU drivers. Hardware acceleration is required to run this game smoothly.
Log in with itch.io to leave a comment.
TAADDAAAAA!!!! Smintheus Beta Walkthrough is finished
This is incredibly outstanding!!! Thank you very much for your dedication and effort, Coconut Mousse :)
You're my personal hero and inspiration source! :D
It's well played and good video, I've put it into game description. I'll write devlog article and talk about it pretty soon, as well as do a little promotion on social media.
So, how was the experience overall? Any suggestions, recommendations or complaints? What did you like most and what didn't in the game? Were the puzzles difficult?
PS: You kinda missed decent portion of level when you kited that cat on level 6. It introduced pistols and one very witty puzzle that involves combo-crafting. Although the way you skipped the cat was great :) Didn't thought of alternative solution like that.
Again, thank you very much!!!
thanks for you compliments and the promotion :D really appreciate that
sometimes the water didnt really visible and cactus sting me a lot but its still visible :D the way you give the blueprint is really great, it just keep coming and we didnt know what to do with it.
i dont really have suggestion right now but i can still help you if you release the other version. the puzzle is difficult but i like puzzle so its not something to complain :D
well i really like the graphic as it remind me of crashland and BGM is perfect for this game. the difficulity of puzzle is fine with me(maybe its really hard for people that dont really do puzzle). the worst thing that happen to me is when you got that boot, i can hardly control the character overall this is a great game
bug: the cat wont catch you if the cat is behind you (i get this bug on wishing well level)
btw is the cockcroach walking in random track? maybe it will be a little but harder for a beginner to avoid them
this my channel goal : to help indie dev like you and other if you have them contact me
told me when the alpha released, i will gladly to help again
Thanks for the feedback, Coconut Mousse :)
The roach has a pattern, it's a bit tricky to figure it out so it gives a "random movement" feeling. The creature is very fragile and can be easily killed, to compensate that it just has that kind of "random" behavior. Sort of superpower :D
I got all bugs and inconveniences fixed at the moment. No idea how to deal with boot. I assumed you played with keyboard or joystick? There are no problems guiding player with boots on via mouse clicks.
Actually I'm finishing the game but I won't mind a little pre-release test. You're doing pretty valuable job for the indies - these days it's much harder for all of us to get through despite how difficult gamedev already is and contributions such as yours greatly helps all of us. Keep up the good work! :)
Thanks a million!
good luck on releasing the game :D wish for the best
yep, im using keyboard. ask me if you need any help. i'll always help if i can
Ssup Coconut Mousse,
As promised, I wrote a devlog post and mentioned your video in it. Your video had some impact on the game and it's not just bug fixes or other inconveniences but things like I've added possibility to turn boot on and off (of course, if player has perk for it) and other little things.
Teh Link: http://www.neutonmouse.com/blog/article/the-great-underground-level-design
Thanks for the video, Coconut Mousse
Looks like you had the downloaded months ago. I see that a lot of helpful new gameplay features were absent and some old bugs are present but nevertheless, should've taken the latest version :)
I'm surprised to see how relatively well you dealt with controls. You'd be best player so far of all I've seen. Thanks again, I learned something from that. It would be nice though to see more of gameplay, especially starting from level 5 where gadget crafting is involved.
Have a great weekend!
yep. i dont even remember when i downloaded it anymore :D.
hehe thanks for the compliment. if you like, i can show you the full gameplay next time with update version
I would very much like that, Coconut Mousse!
Your next level is 5 which introduces crafting mechanics as well as tool usage (which is one of main flavors of the game) and there are 3 levels after. Should be a 30 minute session. It would be very educational to watch such video and it will definitely be a material for further improvements.
Thank you very much! :)
P.S: In case you forgot or missed - check out inventory screen ("tab" key or double mouse click or select on joystick).
i can do that but may i request my video on your page of smintheus after? its okay if you think you cant but i'll still make that video :D
hope my video next will help for future updates (im on hiatus for a while)
Woops! Those poor 5 souls who downloaded Smintheus (Windows) recently (around 12:00 GMT on 02.05.2018) at itch - make sure you start new game and reset game speed to "default" in options. I accidentally packed the game with my own progress and options :)
a really good one i really enjoyed it
This was so fun to watch man, your style gave me some big laughs :D, great job! I seriously enjoyed your video, wish i could see more of that gameplay ;)
Thank you for being super awesome!
Thank you very much for such cheering words and wonderful review.
Now i got the idea how to progress the development further.
Thanks again for being so awesome! ;D
Heya, game looks cool and I'm looking forward to trying it out but it keeps crashing on launch. The error log is as follows:
[0:0:0] - al_attach_shader_source failed: Fragment shader failed to compile with the following errors:
ERROR: 0:6: error(#132) Syntax error: "buffer" parse error
ERROR: error(#273) 1 compilation errors. No code generated
Hey CoalFire, thanks for giving it a try :)
Yeah, I just discovered this issue recently. You probably have one of Radeon video cards. Current solution is to update drivers and catalyst. Meanwhile i'll try to find the way to avoid it without the need to install drivers.
Haha I recently had to do a reset//reinstall of windows and completely spaced on my video drivers. Thanks so much for the reminder! ^_^
All drivers updated, same errors... :/
Oh boy... this is so embarrassing :(.
But no problem. I'll try to fix it as soon as possible. I'll leave another reply once the things are done.
Thank you for your time, CoalFire ;)
Allright, i've fixed the problem. Solution is pretty dumb, inherent to most Radeon cards, but it works
Get the patch "smintheus-beta-patch-radeonfix.rar" from here or re-download the whole game.
Have a great day! :)