Woops! Those poor 5 souls who downloaded Smintheus (Windows) recently (around 12:00 GMT on 02.05.2018) at itch - make sure you start new game and reset game speed to "default" in options. I accidentally packed the game with my own progress and options :)
A downloadable Smintheus for Windows and Linux
Smintheus is a 2D puzzle adventure game with crafting and survival RPG elements
Hybrid of classical puzzle , adventure and old school RPG genres with some experimental gameplay twists. Smintheus involves linear exploration, fighting against enemies, talking to different characters, having quests and solving puzzles both in classical way and Smintheus way, which is all about crafting gadgets and placing them at right place and right time. Main villain, who'll appear from time to time, will provide major challenge and boost up game's stealth mechanic at certain moments.
Submerge into wacky and bizarre world of Smintheus inspired by golden era cartoons. On your way you'll meet a lot of traps and other kinds of dangerous obstacles and meet various quirky characters that will introduce you to the game plot.
- Craft Gadgets
Smintheus core feature is crafting. You can craft different gadgets that will either aid you against hostile environment or help you solve puzzles and avoid obstacles.
- Solve Puzzles
Encounter classical puzzles with box moving, pressure plate triggering and switch toggling. With addition to that, you'll meet unique puzzles that will involve gadget crafting, enemy manipulation, stealth mechanics and other crafty things unique to certain levels.
Prepare for some beating! Various tools like pipe wrench and offensive gadgets such as bear trap will be your main tactical solution against hostile creatures that inhabit the world of Smintheus.
Game is full of secrets and cultural references of past and modern times. Versatile settings will help you to adjust game however you want it. Although game offers relatively slow gameplay experience it grants ability to change game speed. For controls, you can use keyboard or joystick or even mouse. Could be used all controls at the same time if that's your wish.
Game by Henrik Chukhran.
Gerald the mouse, a young craftsman was forced to leave his home village due to danger emanating from the local dweller, Lanky the cat. The cat simply became obsessed with destroying the poor mouse without giving any explanations for his hateful desire. With failed attempts to fight the cat there was nothing left to do for Gerald but to run away for his life...
Radeon Shader Compile Error - old Radeon video cards seem to prevent game from executing. They refer to "buffer" parse error in "error_log.txt".
Current solution is to update the card drivers and catalyst. Meanwhile i'll try to fix it somehow. If anyone knows the solutions please leave it here ASAP.
Fixed: if you have old version (of 28.03.2018) then you have to re-download "smintheus-beta.rar" again.
Pronunciation - time for nitpicks! This one here is for fun and for those who find difficulties to pronounce certain names. Game's full of funny and strange names. Smintheus as "Smeen-tee-us", Gerald as "Jerald".
Ancient Greek god Apollo, who constantly was associated with mouse, was referred as Apollo Smintheus which some sources claim to mean "Mouse Apollo" or "Apollo, The Lord of Mice" hence the name of the game.
Game was ported to linux on 1st of may. It includes amd64/64bit and i386/x86/32bit version. Just run the script "Smintheus" to start the game.
Tested on Debian 9.04 64bit and Ubuntu 16 Kylin 32bit (Virtual Machine)
Tested on laptop with Athlon II P360 / Radeon HD4225(512vram) / 2gb ram under Lubuntu 16.04 (2016)
This beta version is specially released for playtesting. Since it's still under development I decided to cut on game levels thus leaving first 8 introduction levels.
The rest of game works fine, at least it should. If you encounter any bugs then post them here, in itch.io commentary section. If you'll have app crash then check out "error_log.txt" in game folder and post its contents as well.
Make sure you check in-game Options. Game provides versatile customization, tweak it to your needs.
Walking through the beta should take 1 hour in average. It's possible to do speedrun in 20 minutes.
The most important thing is your feedback. The game's not ideal so I need that feedback to make it better. I really want to know what you think about this game. Post your thoughts, suggestions, critics or simply your impressions - I'll be glad to read them.
Have a nice gameplay experience! :)
Click here to expand changelog!
Whenever new update appears I reupload the main "smintheus-beta.rar" instantly.
1 May, 2018 (+Linux)
[!] - optimized bitmap rendering a bit
[!] - saving performs faster
[+] - ported game to linux amd64/x86
26 April, 2018
[!] - Vsync fix. Those who had VSYNC turned off in controls could experience random lagging.
[!] - rewrote input logic. Game would cause FPS drops on some computers because it gets overwhelmed by input commands (mouse move, key press etc). Game stays independent from it now.
[!] - rewrote one of render algorithms. The game won't have random jumps of FPS from 60 to 300 etc. It will stay fixed now.
[+] - included msvcr100.dll - those who don't have Microsoft's Visual C++ 2010 Redistributable Package can now play the game without installing it.
20 April, 2018 (Major Update)
[!] - Updated multimedia library to newest version.
[!] - Optimized game, ~10% performance increase.
[!] - Inventory "Items" section can be navigated even if player has no items.
[!] - Inventory input navigation changed from key hold to key press.
[!] - Question marks in inventory has more distinguishable colors.
[+] - Arrows, spacebar and enter are added to the game as alternative bindings to movement and usage.
[!] - Gerald damaged state's duration is now doubled, makes gameplay a bit easier
[+] - Moving to another realm (or teleporting) will erupt circle wave around character thus notifying player about new position. These notifications are also implement for rising/lowering blocks.
[+] - Added "Danger Zone" for campfires. Burn color on Gerald is instant and more vivid.
[+] - Magical door is red now and will turn blue once all cat keys are gathered. Has extra animation and sound effect.
[!] - All levels are "casualized" and more approachable. Most tutorials are hidden now (no more texts, except where really needed)
[!] - Level 1 and 2 received extra additional room specially designed for hidden tutorials.
[!] - Level 2 now introduces inventory feature to player, before it was introduced on level 4.
[+] - Nearly all critical puzzles have reset switch nearby
[+] - Most puzzles now will show some kind of feedback (like glowing gems on walls)
[+] - All signs are isolated leaving only one way to get into it. Prevents that annoyance when you enter sign several times by accident.
[+] - Signs are animated. Easy to spot!
[!] - fixed bug with secret walls that happens when player clicks on spots while running.
[!] - Bug in level 4 is completely wiped. Before it had chance to put game into hopeless situation after "Noooo!" dialog.
[!] - Fixed couple of minor bugs that used to happen on high speed
10 April, 2018
[!] - Fixed bug with ambient soundscapes present in level and map screen
[!] - Fixed app crash when player wins and looses at the same time (e.g: reaches exit and gets whacked by a cat)
[!] - fixed bugged animation which used to occur when player beat the cat and was about to perform victory dance.
[+] - First level will prevent player from receiving any kind of damage.
[+] - Level two has infinite boot spawn near the ice cream Walrus.
[+] - Modified sound of key door opening - no more irritating high-pitched squeak!
1 April, 2018
[!] - fixed startup audio volume bug for ambient sounds
[!] - changed level 2 a bit
[!] - fixed lagging at level start on slow computers.
[!] - fixed rare time execution bug. Sometimes level scripts forget to trigger.
31 March, 2018 - first beta update. Main download is upgraded as well.
[+] - more autosaves on critical parts
[+] - added quite a lot of parts that fixes level design logical mistakes.
[+} - added friendly reminders about autosave on level 4 and interaction with passable objects on level 6 (bomb puzzle).
[+] - expanded social network links by adding itch.io :)
[!} - pressing continue after game end lead to the black screen. fixed!
[!] - fixed volume bug on victory screen. Volume tend to ignore master volume.
[!] - Restart button in Game Over screen is now the first instead of last save.
|Published||87 days ago|
|Genre||Adventure, Action, Puzzle, Survival|
|Made with||Aseprite, Allegro|
|Tags||2D, Animals, cartoon, Crafting, linux, Pixel Art|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Joystick|
|Accessibility||Configurable controls, Interactive tutorial|
|Links||Twitter, Homepage, Soundtrack|
It's easy to install and run the game using itch app. However, you can do without it. Extract contents from the "smintheus-beta.rar" to desired location and then run "Smintheus" script choosing "run" option or "execute in terminal". Make sure that the path to the game doesn't include whitespace.
By default the file manager may not show that option and open the file in gedit instead. In that case change the preference of the file manager at: Edit-> Preferences -> Behaviour to "ask each time" or right away to "run executables"
When using terminal, make sure you write "chmod -R 777" before executing main script, otherwise you get "permission denied" errors.
Users with old and outdated distros should mind that the game requires glibc 2.17 or above. If game's too slow then update CPU/GPU drivers. Hardware acceleration is required to run this game smoothly.
Log in with itch.io to leave a comment.
a really good one i really enjoyed it
This was so fun to watch man, your style gave me some big laughs :D, great job! I seriously enjoyed your video, wish i could see more of that gameplay ;)
Thank you for being super awesome!
Thank you very much for such cheering words and wonderful review.
Now i got the idea how to progress the development further.
Thanks again for being so awesome! ;D
Heya, game looks cool and I'm looking forward to trying it out but it keeps crashing on launch. The error log is as follows:
[0:0:0] - al_attach_shader_source failed: Fragment shader failed to compile with the following errors:
ERROR: 0:6: error(#132) Syntax error: "buffer" parse error
ERROR: error(#273) 1 compilation errors. No code generated
Hey CoalFire, thanks for giving it a try :)
Yeah, I just discovered this issue recently. You probably have one of Radeon video cards. Current solution is to update drivers and catalyst. Meanwhile i'll try to find the way to avoid it without the need to install drivers.
Haha I recently had to do a reset//reinstall of windows and completely spaced on my video drivers. Thanks so much for the reminder! ^_^
All drivers updated, same errors... :/
Oh boy... this is so embarrassing :(.
But no problem. I'll try to fix it as soon as possible. I'll leave another reply once the things are done.
Thank you for your time, CoalFire ;)
Allright, i've fixed the problem. Solution is pretty dumb, inherent to most Radeon cards, but it works
Get the patch "smintheus-beta-patch-radeonfix.rar" from here or re-download the whole game.
Have a great day! :)